VACD Graduation Projects
VACD Graduation Projects
1- “A Short Animation on the Topic of Autism And Sensory Overload”
By Misala Muharemović
“In Frankie's World” is a short, one-minute animation that depicts the story of an autistic girl, Frankie, experiencing a sensory overload during her birthday party. The animation aims to present the world from the point of view of an autistic girl while she is experiencing a sensory overload, using a creative interpretation of exaggerated colors, shapes and sounds, in order to encourage people to learn more about autism and autistic people.
2- “Captivated” Social Anxiety Awarness Animated Illustrations
By Dzejlana Duvnjak
The core of my graduation project is to spread awareness and make people who don’t suffer from such disorder to pay close attention to it. Because, nowadays it isn’t treated as serious as it is . A lot of people confuse it with shyness but its far from that. As someone who has struggled with social anxiety , I understand firsthand the difficulties that come with it, as well as the misunderstandings that others may hold that make it much more difficult to deal with. The more people who suffer from social anxiety and others who may learn about it, the better.So, with adolescents being my target group,I did deep research in order to discover how do other anxious individuals feel. Wich led me to conclusion that a lot of them feel like they don’t fit anywhere and don’t know how to explain their condition to others. Speaking of that, I made motion graphic awareness animation, wich would present their inner struggles and the chaotic battles they fight on daily basis that are invisible to others.
4- Aleppo Museum of Memory
By Lama Alwan
The aim of the project “Aleppo Memory Museum” is to preserve the memory of the city before des truction and to contribute to the image of the city that repres ents today. This project collects memories from its citizenswho s till live there or who are in exile. Collected memories are organized as an interactive document and repres ent one of the s egments of many collected memories . Repres ented memories are vis ualized by texts /narration, images , and videos : mos t of the memories are related to his torical landmarks of the city, therefore this project is related to cultural heritage on the s econdary leave. The final goal of the project is to create a virtual mus eum as web s ite, which will be in cons tant growth.
5- Fitness Application UX&UI Design -Superpal
By Baysal Sümer
This project is an UX and UI design of fitness – bodybuilding mobile application called Superpal. The application is intended for use by young adults up to middle age, people who are interested and having a wish to have stronger body, well-built and more durable form. It includes observations of psychological, social, nutritional andperceptual aspects and seeks to solve all possible problems may occur onthe individual.
6- “The World’s Saddest Animal” - REVOLUTIONIZING CINEMA: AUTHENTICITY AND ABSTRACTION IN WORK OF DAVID LYNCH
By Amina Halidović
This graduation project considers to analyze the ouvre of David Lynch and then taking inspiration from his work, paying closely attention to his ways of mastering manipulation of perception, image and sound, achieving sensibility and his performance of abstract ideas. The student wants to commend David Lynch as an artist and a filmmaker by creating her own authentic movie about relationship between mother and daughter, resembling Lynchian style and creating her own storytelling. he movie is directed, scripted, produced by the student and she hold complete authorship over her short movie called “The World’s Saddest Animal”.
7- BOSNIAN SUBLIME LANDSCAPES AND THE TRUTH BEHIND THEM
By Lamija Brkić
The project is an interactive design, consisting of hand-painted landscapes of Bosnian Herzegovinianlocations with different sorts of environmental problems, basic information about the place and its problem, accompanied by photographs. Landscape paintings are converted to digital form and serve as buttons in an interactive document which, when pressed, open information and photos related to a specific location. There are 15 different landscapes of locations from all parts of the country, including rivers, lakes, swamps, fields,and mountains. The main idea of the project is to simultaneously reflect the real picture of the ecological situation of Bosnia and Herzegovina, but also to show what it would be like if the citizens started working actively to improve the current situation.
Click Here to Download the Interactive Document
8- Phobias as Characters: Illustration series
Concept Art for Video Game “Certtimor”
By Elma Hodžić
The main topic of this project is character design and concept art for a video game called “Certtimor”. Design of the characters is inspired by different specific phobias and are to be used in the video game. Genre of “Certimor” is adventure, fantasy, horror. The name “Certtimor” came from two Latin word timor (fear) and certis (specific) which means fear of specific, or specific fear. It is a game about a scientist who travels to a different dimension where the time moves faster than the time on Earth. 270 days that he spends there are actually 10 days on Earth. In order to travel back to his family he must steal elements from six colonies. These colonies are big, vicious monsters, each with their own unique appearance, habitat and abilities. Every character represents one colony and they all emit their phobias on everyone who gets too close to them. The main goal of the game is to portray what it’s like having phobias and to spread two important messages. First message is to get rid of all the limitations and fears in life and experience life at its fullest, while the second message is to stop running after achievements and material things and appreciate what is already there like family and friends.
9- PICTURE BOOK DESIGN
By Amina Kokanović Imamović
Most of children books are about princesses who are desperate and their only path for better future is to get married, while on the other side I have never read a story like that for boys, where a princess would save a sad prince. Because of this girls are giving up on school and future, as they find a marriage as a solution for their future problems. That is why I decided to make a story for little girls that would make them knowthat they are strong enough to do whatever they want to and that their dreams can come true . This story is a new version of Cinderella, as she is a girl who dreams about being a writer. As it is hard to keep attention from a child on one thing for a while, I made some extras in this book that would keep them interested, as I made illustrationssuitable for childrenwith soft color pallete. I hope to interest children into reading books and thinkingdifferentabout futureand their values.
Click Here to Download the Project
10- TENEBRIS –3D ENVIRONMENT DESIGN FOR GAME
By Amar Tinjak
Concept of a 3D environment design for a game. The environments designed represent fantasy cities for a game called Tenebris. These cities are on different locations: desert, mountains, coast, another desert.. The designed environments touched up in Photoshop also serve as a concept art.
11- Environment and prop concept art for an Illyrian game
BY ADNA MEDANHODŽIĆ
This project consisted of creating environment as well as prop concept art for an Illyrian action-adventure video game, that is meant to be set in Bosnia. The story of the game takes inspiration from Bato the Daesitiate, an actual Illyrian who sparked a revolt against the Roman occupants sometime in 6 AD. The concepts consist of of a game map where the story is to take place, ruins of a temple and shrine, a ship, as well as a magical sword, shields and tribal totems. Many of these concepts take inspiration from actual Illyrian culture.
12- ENVIRONMENT CONCEPT ART FOR A VIDEO GAME “SAIROS” By Ajla Ibrahimkadic
This project is a video game environment concept, made in a 3D software, Blender. The concept of the game revolves around five ancient cultures and civilizations (ancient Egypt, ancient Japan, Native American tribe, ancient Celts, ancient African tribe). It provides an opportunity to learn about ancient civilizations, about the importance of nature, and all in a fun and entertaining way. The concept aspires to motivate and encourage a positive change.
13- GÖBEKLİTEPE VISUAL COMMUNİCATİON PROJECT
By OĞUZ TEKİN
The idea of the Göbeklitepe Visual Communication Project promotes the Göbeklitepe archeological site by using extraterrestrial life and beings. The relevant department in Turkey advertises the Göbeklitepe as World Cultural Heritage. This research and project approach Göbeklitepe out of usual. Göbeklitepe is the oldest megalithic structure of the world discovered in Şanlıurfa, Turkey. The Discover of the Göbeklitepe breaks taboos in the history of civilization and gives a new point of view topeople. According to today's archeological find, we don't know who and why built Göbeklitepe, and this situation creates mysteries. One of the biggest mysteries about the Göbeklitepe is the connection with the extraterrestrials phenomenon. Researchers, scientists, conspiracy theorists interest in the extraterrestrials phenomenon, and there is no concrete evidence about the extraterrestrials phenomenon out of interpretation and theories. The starting point of this project research the mystery of the Göbeklitepe and establish a connection with the extraterrestrials phenomenon. The purpose of the project create visual composition about the Göbeklitepe using extraterrestrials and support this idea with poster and motion posterdesign to communicate audience.